At any point, you can hop back into completed missions at any time to earn more loot or join up with friends. Difficulty also dictates the quality of loot available, so you're rewarded for taking on a bigger challenge. The game also features drop-in/out co-op play and the ability to bump up the overall difficulty. It has a linear story-driven campaign with occasional sidequests to pad things out. In terms of structure, it seems to have more in common with the first two Borderlands games than an ongoing story like The Division or Destiny. (Image credit: Square Enix) Altered beastĪnother interesting wrinkle is that developer People Can Fly is insisting that Outriders-despite sharing more than a few similarities with notable looter shooters-is not a live service game. It's a smart opportunity to try out different classes and loadouts to see which one works for you before fully committing. Being able to create multiple classes per account and, mercifully, skip the tutorial if you've already played the demo (three main storyline missions with five side missions scattered throughout the hub and mission areas) with your first character is a nice touch, especially with progress carrying over as well. Outriders' considerable skill trees suggest a bigger variety set to come in the full release, which bodes well. Based on the in-menu descriptions for later abilities, they appear to offer dramatic differences to the ones accessible now. A quick look at the full game's abilities reveals some damage-over-time and area affect powers that can be slotted into your loadout. The Devastator eventually earns the ability to absorb incoming fire and reflect it back towards enemies unfortunate enough to be in front of you. For instance, you can only take three of these abilities into battle and it's possible to unlock a fourth. Even in this limited demo, there’s room for subtle but meaningfully different loadouts. Having picked the class that best suits your play style, there's further fine-tuning to do in the form of picking the three abilities you take into battle. A defensive approach is required when playing solo, but as part of a team you benefit massively from your deployable turrets and mines, each one reaping health benefits from kill assists.Ībilities are where Outriders really starts to shine and elevates what otherwise seems like a fairly standard cover shooter.Ībilities are where Outriders really starts to shine and elevates what otherwise seems like a fairly standard cover shooter. It's a totally different story for the Technomancer, who can regain health from any kill, but is largely a support class and has to rely on gadgets. But stick with it and, once the training wheels come off, Outrider's most interesting elements come into focus. The demo even manages to put its worst foot forward, with the kind of tutorial you’ve been babied through a million times, featuring a shooting range, a lesson in interacting with basic items, and exhausting chunks of narrative exposition that, twenty minutes in, you’re not totally sure you care about. Honestly, if someone told me this was a sequel to some PS3 launch-era shooter, I wouldn't doubt them. Outriders comes off like Gears of War wearing skinny-fit armour to leave an impression that's overwhelmingly bland. Unfortunately, that intrigue doesn't carry through to the aesthetic. So begins the civil war that plunges the planet into seemingly endless conflict that's basically just a good excuse to shoot a bunch of guerilla soldiers. The premise is intriguing enough: You're part of a terraforming operation looking for a new home after Earth apparently tore itself apart-but although the first planet you set down on looks promising, things soon go spectacularly disaster-shaped as an event causes your character to become ‘Altered,' granting them a host of superpowers.
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